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Spider-Man 3: Review

The third part of the movie adventures Spider-Man turned out to be surprisingly faded and slurred. A couple of hundred millions of American presidents went to create stunning special effects, but the authors did not read about the plot content of the picture. As a result – huge box office, enthusiastic cries of fans of a beautiful picture and a complete void inside after watching.
According to the old-food tradition of the premiere of blockbusters, they are accompanied by releases of the same game projects. So it was with the two previous parts Spider-Man Movie, Troundwell was no exception. The studio took up the adaptation of the virtual adventures of Parker in all the console known to science Vicarious visions, The publisher Title habitually acted Activision. Remembering the bitter experience of past creations, the developers this time approached their duties with a much more responsibility. And although a masterpiece from Spider-Man 3 It did not work out predictably, the project managed to raise the bar of the quality of the series a couple of spans up.

A wide list of target platforms entailed the need to create various versions of the game. Praise Allah, the developers guessed to port the Xbox 360 and PS3 of the editions, which are, in essence, modified editions Spider-Man 2 sample of 2004. Owners PS2 and WII, on the contrary, received a new product, absolutely miserable and terrible.

However, almost all the sores of the second part in the full force migrated in continuation. The main one-management-still causes a bunch of inconvenience. Simply put, it is simply impossible to play without a convenient gamepad-the flights of Spididi on a huge New York turn into a last nightmare.

The plot of the game, surprisingly, only occasionally intersects with the story of the film. In addition to the movie lines of Venom and Sanding Man, the scriptwriters of Vicarious Visions erupted by another eight stories. Sandman, New Goblin, Venom, Scorpion, Lizard and Kingpin – There are more than enough villains, since the almost endless resources of the comic book allow you to make such hodgers. However, having chased the quantity, the players have forgotten about quality. Thus, it turned out that none of the presented campaigns are disclosed to the end. In addition, the story is not connected to each other in any way, so the logical connection between the plot lines is not observed. In fact, all this is like a hastily concocted mix from the most spectacular moments Spider-Man. You get all anti-heroes at once and not a single whole story in the kit. A similar approach is ideal for directing slaughter trailers, but no way for creating a good plot. The number of missions, by the way, this time stopped at the mark of 42 pieces.

If you have ever tried yourself as Spider-Man, then the gaming mechanics of the Troundel will not become a revelation. Of course, subject to a good joystick. With skillful symbiosis with a console manipulator, it is extremely pleasant to manage a parker. Since in fact, the protagonist spends all his time in the air, beautifully flying between the slender rows of skyscrapers, the gamepad should not be any any kind, but be sure with two analog levers. Standard computer control tools, a keyboard and a mouse, implemented here so terrible that they have to simply be disconnected for unnecessary. Try to play on your own on the “rodent” and several dozen killed nerve cells are provided with you.

As in the previous parts of the event Spider-Man 3 unfold in the “Big Apple”. The largest city in the United States is represented completely in open form – you can kill good half an hour only for one study of local expanses. Movement along the metropolis is mainly carried out by swaying on a strong web from one building to another. Flights around the city – definitely the best part of the game. The moment is realized so spectacular that sometimes from the dizzying somersaults of the hero naturally breathtaking. The buildings are generously detailed, the streets are teeming with transport and crowds of people, a dynamic change of time of day is actively working – in a word, impressive. The only negative is – it takes at least five minutes to travel from one end of the card to the other, and you have to make such routes quite often.

In addition to the plot missions in the city, a bunch of side tasks are scattered. Walking on the roofs of houses, Spididi can easily get into an unscheduled skirmish. Fortunately, there is no need to participate in all additional quests. You always have a city card at hand, which allows you to sensibly assess the situation. The structure of the game itself was subjected to a significant change. From now on, the completion of the mini-producing is not a sufficient and prerequisite for access to new plot missions. Side and basic levels are considered in isolation from each other. For a title campaign, you will take about 10-12 hours of clean time. Of course, with active performance of non -key tasks, the duration of gameplay will increase significantly. Another thing is that now it is a choice of everyone. If you want to quickly cut with all enemies and with a sense of a debt to hide the disk on the long regiment? – For God’s sake. Would you like to complete the game 100% and completely clear New York from bandits and attackers? – You’re welcome.

Sad, but some of the random tasks were entirely borrowed from the past parts of the series. But completely new missions sometimes seem absolutely absurd. Why would the young Parker suddenly become a bombing specialist? Another thing Quick Time Action is a new game mode, and in other words, a kind of variety of familiar mini-games. The meaning of the innovation is that the character, with some participation of the player, should create something unimaginable. For example, overcome a complex laser signaling system. All you have to do is to press the required buttons in time. I did not have time – please start at first.

Where Spider-Man 3 starts to seriously take, so it is in fighting scenes. The fighting elements of the game have undergone minor changes from the moment the prequel exit. As before, the scheme of the fight is a frantic pressing of certain keys. Over time, the effectiveness of the same blows is systematically increasing, plus, in addition, Spider-person studies a number of special techniques. As they pass from the volumetric mass of various movements, several of the most useful. They have to be used in the future, while the rest of the ligaments disappear as unnecessary. However, the main problem of the combat regime is excessive hoppiness on Slow-Mo. When activating Spididi’s ability to slow down time, the game becomes through a light chur. Ordinary opponents, with the Bullet-Time on, are taken out at a time. In this way, you can without problems in a few seconds to clean entire rooms teeming with unfriendly personalities. Well, at least in the battles with bosses, this chip is allowed to use a limited number of times, otherwise Spider-Man 3 could be safely recommended by primary school students.

By the way of the heads. Each villain of a global scale requires an individual approach. It is one thing to beat weak statists, another is to deal with powerful mutants. The mode of slowing time promotes victories, but you have to think with your head. A striking example is a fight with a giant lizard, an unsuccessful experiment of Dr. Connors. At first, the reptile-overgrown must be thrown into a series of energy generators and only then proceed to its systematic beating, read-jamming.

No less discontent is caused by the camera. The virtual operator is not trained even by the basics of his business. He does not know how to be placed behind the hero when Spididi rushes intensively in a circle, trying to avoid attacks from enemies. Therefore, the position of the camera has to be adjusted manually, and this, I must say, is a very unpleasant occupation. At times, it happens that you are completely lost in constant attempts to arrange the camera in the most convenient way – it becomes completely impossible to make out where the character is and where the opponents. But the worst begins in missions, the passage of which does not do without flights around the city. The image jumps from side to side, and nausea attacks are slowly approaching the throat. This is especially vividly manifested in the moments of crawling along the walls – that’s where it is not easy to determine the location of the top and bottom. Gets used to such tricks in any way. Irritation about the curvature of operators gradually accumulates to the boiling point, well, at least the game is short enough.

In terms of graphics Spider-Man 3 It looks no worse than its counterparts on the prefixes of the new generation, and if you raise all available settings to the maximum limit, the product sparses much more. True, in this case you should come to terms with terrible brakes that arise even on the most advanced configurations. But in comparison with other representatives of the genre, the brainchild of Vicarious Visions is in a losing position. It’s all about the contrast of visual performance. The already mentioned excellently recreated New York is combined with miserable models of people. Spectacular methods of Spider-Man spoil from the hands of terrible animation of characters. There are practically no physical effects, the interactivity of the environment tends to zero. Moreover, it often has to witness the embarrassment of the local engine – then the enemies are stuck in the walls, or half will fall into the floor, or even the Glaverorea himself will be tied in the fence. Somewhat smoothes the impression of the rollers on Gxmble Casino revoir the engine. The terrible models of CUT-SCENES participants are fading into the background thanks to the excellent setting of screensavers.

The sound part of the game is made at a predictably qualitative level. The most tidbit – participation in the voice acting of actors from the original tape. Toby Maguire, James Franco, Thomas Hayden (Topher Grace) and Jason Simmons (Jason Simmons (Jason (Jason (Jason (Jason) and Jason (Jason) and Jason (Jason (Jason) and Jason (Jason).K. Simmons). There was no place in the star company only for Kirsteen Dunst, who, for a number of personal reasons, did not have time to work at the beginning of work. However, Hollywood luminaries did not fully work out their fabulous fees. Sometimes it seems that the actors who read the text with thoughts are far from the recording studio. The role of the ordered storyteller is played by the inimitable Bruce Campbell (Bruce Campbell).
Music is not disgusted, but special sympathy too – ordinary compositions that cope well with their background role. Motives for combat scenes are well selected. In general – a typical soundtrack half -torn from the movie.

We let us down the final line. Spider-Man 3 failed to get out of the gray mass of “games based on”. A terrible camera, clumsy battles, irritating brakes and weak artificial intelligence put a cross on the next game of the adventure of Peter Parker. Exciting flights on New York and exciting mini-games straighten the situation a little, but this is clearly not enough. It seems that the version for personal computers was not optimized properly. This is unequivocally hinted at the impossibility of human management using a keyboard and mouse, as well as clearly high system requirements. However, if you are considering yourself to the notorious fans of Spiddy, Spider-Man 3 – What you need. The rest – strictly at will.

Pros: dizzying flights on giant New York, high-quality videos.
Cons: a crazy camera, an unfinished combat system, poor optimization, strange AI.